S2E062: Thorn and Leaf
During a number of reunions, the party learns the effect their smash and grab has had on the Mistress’ plans and what it might mean for the defense of Raventree.
During a number of reunions, the party learns the effect their smash and grab has had on the Mistress’ plans and what it might mean for the defense of Raventree.
Join the Mayer family in this family-friendly holiday special!
Will DMs a snow-covered adventure in the hills around Cliffshire on Crustmus morning as a family of Halflings and their adopted Owling daughter try and save Crustmus Day from the clutches of the local Muppet-like hermit known as the Grunch! But obstacles such as sabretooth housecats, history lessons, and lumpy snow creatures all threaten to block their path! Can the Goodfeather family overcome these obstacles or will the Halflings of Cliffshire go hungry this Crustmus?
Starring:
Aimee as the Halfling mommy-cleric, Marigold Goodfeather
10-year-old Isaiah as the Halfling frenzy barbarian big brother, Merjon Gunderson-Goodfeather
8-year-old Aliyah as the adopted Owling hoarder-thief sister Owliyah Goodfeather
6-year-old Ember as the shape-shifting Halfling druid little sister, Leah Goodfeather
With their backs against the impenetrable hidden Grove, Ahrin and Zev make a stand against the oncoming dregs of the Mistress’s vanguard while the Grease Wizard attempts to complete the ritual to bring Clippy to adolescence and Keira treats with Kipling to provide refuge for her friends.
Elsewhere, in Raventree, Durn issues a desperate prayer to Atalanta as the Mistress, now devoid of the life giving stone, advances her forces with great haste.
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RU5T, SP4RK1, and 0CT4N3 attempt to survive their encounter with the malfunctioning automaton, while also just doing the worst job of saving their cleric from the inside out possible.
Premium Subscribers get early access to this campaign. If you subscribe and want to text chat while you listen live, visit our Discord server and message the Game Mom with your subscription e-mail.
Durn, Trixie, and the Giff crew face the Owling Parliament in an attempt to prove their innocence and rally support for the final defense of Raventree against the Grove of the Twisted Limb's impending onslaught.
Durn and Trixie approach their destination but are forced to take an unexpected detour.
The story returns to Durn and Trixie as the Thundercloud comes under heavy assault on its return trip to Lumosh.
In this finale of the Helix arc, Tommy, Jessica, and Lexy go back on the run as they hope to secure some help from a 90s conspiracy theory icon.
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Mike DMs as RU5T, SP4RK1, and 0CT4N3 arrive in the newest portal encountered on their astral travels. While the décor might remind them of home, they quickly realize they’re [still] not in Mechanus anymore.
Premium Subscribers get early access to this campaign. If you subscribe and want to text chat while you listen live, visit our Discord server and message the Game Mom with your subscription e-mail.
In a desperate move to unravel the blighted mass that slithers across Lumosh, the party attempts a smash and grab against overwhelming odds.
The party moves across the desolate wastes left in the wake of the Mistress of the Grove of the Twisted Limb, dig whole holes, go whole hag, and, finally, discover something wholly unexpected.
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After a six-week hiatus, the chaos crew is still in the same initiative order, as the Nilmerg has used the old rope trick to turn a single encounter into a 3-episode hat trick. Which makes this episode a Halloween trick and treat for our premium subs.
Premium Subscribers get early access to this campaign. If you subscribe and want to text chat while you listen live, visit our Discord server and message the Game Mom with your subscription e-mail.
Tommy, Jessica, and Lexy find themselves in Buffalo at the mysterious Simultrek warehouse where they may learn more about the mystery that prompted the mysterious visits in Willowbrook. All of which may prove useful if they ever get back out.
Our heroes continue their battle against the Efreet in order to clear the way for the Azers and Dwarves to exit Red Rock. Whether they face the flame or find the light, one way or another, they are determined to leave the Underdark behind them.
Our players face a hodgepodge of Nintendo figures scattered around Thomas the Tank Engine themed scenery in Red Rock Revolution Part 1: a battle-map-centric-episode where Will’s DM battle prep secrets aren’t the only things out of the bag.
The party attempts to settle a dispute between 2 desperate parties in order to garner some help in the last leg of their journey. Meanwhile, in the heat of the moment, the Grease Wizard makes an on-brand decision that affects at least one leg of his own.
When Tommy, Jessica, and Lexy go on the run, things go sideways in Willowbrook.
The party makes its way across the Nightmarch in hopes of finally reaching Redrock, though doing so may well exchange one set of dangers for another.
Your sweaty heart
Will make you weep
You'll cry and cry
And try to sleep
But sleep won't come
The whole night through
Your sweaty heart is greasy too
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Now knowing the source of the ship’s malfunction, Stamps, Sparky, Gus, and Octane try to deal with the Nilmerg that is creating the chaos in the interior of their interplanar vessel.
Premium Subscribers get early access to this campaign. If you subscribe and want to text chat while you listen live, visit our Discord server and message the Game Mom with your subscription e-mail.
When the party tries to overnight in the thick of the haunted city of Zidraz, the foreshadowing warning of the water striders is fulfilled.
Tommy, Jessica, and Lexy return home from camp to find that people are looking for them.
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Stamps, Sparky, Gus, and Octane head below deck to check on a faulty signal reported by ship-captain Faraday.
Players/Characters:
Josh: RU5T “Gus” Duodrone Thief Rogue Blacksmith Assistant
Crash: SP4RK1 "Sparky" Monodrone Scout Rogue Guard
Mike: 5T4MP(s) "Stamps" Monodrone Forge Cleric Screw-Forger
Will: GM + DMPC 0CT4N3 “Octane” Monodrone Light Cleric Maintenance Man
Premium Subscribers get early access to this campaign. If you subscribe and want to text chat while you listen live, visit our Discord server and message the Game Mom with your subscription e-mail. Sessions tend to be Thursday evenings at 7:00 PM EST. Discord link available at d8nightpodcast.com
We settle an uncomfortable situation that arose from the bathroom at the end of the last episode, and Ahrin has a confrontation with the source of her unease in the Underdark
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Stamps, Sparky, and Zero deal with Baba Yaga in their gambit to leave this hellish demi-plane and return to their ship.
Players/Characters:
Josh: In this episode Josh takes over as Game Master
Crash: SP4RK1 "Sparky" Monodrone Rogue Guard
Mike: 5T4MP(s) "Stamps" Monodrone Cleric Screw-Forger
Will: Z3R0 “Zero” Monodrone Rogue Ghost
Premium Subscribers get early access to this campaign. If you subscribe and want to text chat while you listen live, visit our Discord server and message the Game Mom with your subscription e-mail. Sessions tend to be Thursday evenings at 7:00 PM EST. Discord link available at d8nightpodcast.com.
The party heads to Lightwater to refresh their water supply and receive a respite from the darkness.
Stamps and Sparky find themselves stuck in some sort of horror movie loop as they try to help an old friend.
Players/Characters:
Josh: In this episode Josh takes over as Game Master
Crash: SP4RK1 "Sparky" Monodrone Rogue Guard
Mike: 5T4MP(s) "Stamps" Monodrone Cleric Screw-Forger
Will: This arc Will’s character is determined by the mission tag “Ghost Recon” given to him by the GM.
Premium Subscribers get early access to this campaign. If you subscribe and want to text chat while you listen live, visit our Discord server and message the Game Mom with your subscription e-mail. Sessions tend to be Thursday evenings at 7:00 PM EST. Discord link available at d8nightpodcast.com.
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Our players very happily explore their sixth level features.
As the party spends an evening stranded on an outcropping of land in the center of the Dark River, the quiet of the alien landscape affects them in drastically different ways.
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In this episode, the crew find themselves dealing with the remainder of the 1990s Marconi field they uncovered in the previous episode
Players/Characters:
Crash: SP4RK1 "Sparky" Monodrone Rogue Guard
Mike: 5T4MP "Stamp" Monodrone Cleric Screw-Forger
Josh: RU5-T Duodrone Rogue Blacksmith Assistant
Will: G1-G0 "Gigo" Tridrone Sorcerer Tour Guide
Premium Subscribers get early access to this campaign. If you subscribe and want to text chat while you listen live, visit our Discord server and message the Game Mom with your subscription e-mail. Sessions tend to be Thursday evenings at 7:00 PM EST. Discord link available at d8nightpodcast.com.
When we last left our heroes, they were engaged in a wild encounter with the Spider Queen in the Dark River when Black Merrin arrived ominously on his riverboat. This episode concludes this dangerous scene and dredges up an old memory for Keira as she battles to survive.
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In this episode, the crew find themselves dealing with the first remnant clusters of evaporated signals accidentally gathered when passing through an errant 1990s Marconi field.
Players/Characters:
Crash: SP4RK1 "Sparky" Monodrone Rogue Guard
Mike: 5T4MP "Stamp" Monodrone Cleric Screw-Forger
Josh: RU5-T Duodrone Rogue Blacksmith Assistant
Will: G1-G0 "Gigo" Tridrone Sorcerer Tour Guide
Premium Subscribers get early access to this campaign. If you subscribe and want to text chat while you listen live, visit our Discord server and message the Game Mom with your subscription e-mail. Live recording sessions tend to be Thursday evenings at 7:00 PM EST. We will post episodes here for premium listeners the following week. Discord link available at d8nightpodcast.com.
When Jessica, Tommy, Lexy, and the rest of the campers head to the wild camp, things get a little wilder than anyone bargained for.
Danger is a burning thing
And it makes a fiery ring
Dark depths make falling dire
When you fall into a web of fire
They fell into a burning web of fire
And went down, down, down
Into the river muck and mire
And it drowns, drowns, drowns
The web of fire
The web of fire
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In this campaign, a crew of Modron Monodrones, Duodrones, and a Tridrone commander set off into the Astral Plane, where alternating GMs create out-of-this-world encounters.
In this episode, the crew attempt to make it out of Mechanus intact.
Players/Characters:
Crash: SP4RK1 "Sparky" Monodrone Rogue Guard
Mike: 5T4MP "Stamp" Monodrone Cleric Screw-Forger
Josh: RU5-T Duodrone Rogue Blacksmith Assistant
Will: G1-G0 "Gigo" Tridrone Sorcerer Tour Guide
Premium Subscribers get early access to this campaign. If you subscribe and want to text chat while you listen live, visit our Discord server and message the Game Mom with your subscription e-mail. Sessions tend to be Tuesday evenings at 7:00 PM EST. Discord link available at d8nightpodcast.com.
** Just a note that Will's audio improves by Episode 3 as we iron out a few wrinkles in the remote recording.
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An exclusive episode for BTS subscribers where we set up the parameters for our new D8 Night Remote Campaign: Chaos Out of Order.
In this campaign, a crew of Modron Monodrones, Duodrones, and a Tridrone commander set off into the Astral Plane, where alternating GMs create out of this world encounters.
Players/Characters:
Crash: SP4RK1 "Sparky" Monodrone Rogue Guard
Mike: 5T4MP "Stamp" Monodrone Cleric Screw-Forger
Josh: RU5-T Duodrone Rogue Blacksmith Assistant
Will: G1-G0 "Gigo" Tridrone Sorcerer Tour Guide
Premium Subscribers get early access to this campaign. If you subscribe and want to text chat while you listen live, visit our Discord server and message the Game Mom with your subscription e-mail. Sessions tend to be Tuesday evenings at 7:00 PM EST. Discord link available at d8nightpodcast.com.
The party wrap up their affairs in Old Spore City to begin their subterranean voyage own the Dark River, where the influence of the Underdark begins seeping into their collective psyches.
After exploring the city ruins, the party moves onto its adjacent tunnels and discussions about when and where they are actually are.
Tommy and Jessica settle into camp where a mysterious man shows up looking for Lexy.
Keira, Ahrin, Zev, and GW take a side trip to the ruined Orc city of Nevermoon, where they have an unexpected encounter in the Temple of Lyra (courtesy of Father Terry).
Many lives have been lost to the Sporey-Gone Trail’s most prolific killer. In this episode the party discovers the nature of the danger Oomoo warned them about; and Zev and Ahrin learn more about their Orcish heritage.
On the second half of the Sporey-Gone Trail, our heroes encounter a child alone in the darkness.
We return to the Underdark beneath Lumosh to pick up the story of our main party. G.W., Ahrin, Keira, Zevask, and Henna say farewell to the luminescent mushrooms that inhabit New Spore City as well as their new friend Oomoo.
As the last light of their journey fades behind them, long shadows of darker influences loom ever ahead.
Jessica, Tommy, and Lexy visit Carraway’s Arcade and share a very unusual experience.
In this finale to the Cliffshire arc, the Lemon Crew pursues Lucius as he tries to exact his revenge against the very thing our heroes have worked so hard to save.
The day of the auction has finally arrived, leaving the dwarves a wee bit overeager to start the bidding.
Jessica and Tommy Stevenson spend a morning in New Shine at McDonald’s and Chuck E. Cheese giving us an introduction to what normal life is like in the sleepy little upstate town of Willowbrook, NY.
Durn & Werden attempt to delay Aloysius outside of town.
Back in Cliffshire, when Trixie checks back in with Lucius, he provides information that makes the Dwarves wary of their agreement with Lord Greycastle.
The Mayor decides to distribute the winning lemon pie to those partaking in the Feast of the Bells, and Kayman makes Werden an offer he hopes he can't refuse.
Multi-pronged implements are put to good use at the Feast of Bells before Durn and Werdan commission Trixie to aid them in the next prong of their plan to delay the auction.